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Models of human comprehension
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A Source Code Navigator
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Presenting the Information
Contents
Literature Review
Subsections
Models of human comprehension of programs
Debugging another programmer's code
Remembering details about the program
Using graphics to help teach programming
Graphics in Top-Down Design
Expression of a Program as a Parse Tree
Environments for expert users
Programming with visual objects and relations
Designing and prototyping software in a visual environment
Gaining an Overall View
3D Visualisation
Conclusions
Matthew Exon 2004-05-28